Very cool game! I loved the progression of the story, and the puzzles felt really tight and well-designed although I got stumped pretty quickly. As others have mentioned, it would be nice to have the ability to hold down keys to move a bit faster. Great work all around (all the grid-based movement felt very familiar ;) )
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The Culling's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #11 | 4.059 | 4.059 |
Audio | #13 | 3.412 | 3.412 |
Fun | #13 | 3.618 | 3.618 |
Overall | #22 | 3.392 | 3.392 |
Theme | #25 | 3.647 | 3.647 |
Graphics | #40 | 2.853 | 2.853 |
Controls | #41 | 2.765 | 2.765 |
Ranked from 34 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.2.2
Source
Yeah
Game Description
We breathe what our God gives us. We eat what our God brings us. We kill what our God fights.
Discord Username
Hero Robb
Participation Level (GWJ)
This is the first time I've participated in the Godot Wild Jam.
Jam Time!
This is not my first game jam, but it's the first I've finished.
Comments
I enjoyed the puzzles. I also like the easy reset. The constant movement of the art and the story make it seem absorbing and nice. My only suggestion is to enable long press, long movement (I have a clicky keyboard and it's a lot of clicking haha). Perhaps with a delay or a "dash" key so someone doesn't accidentally move too far.
I really liked the design of some of your puzzles; they seem to have been really well thought out and you introduce some fun variety. The art style is quite unique and interesting (especially the pulsing, pink walls) of the level.
Thank you very much! I am really bad at visual art, so I'm pretty happy with how the graphics look in general. I think they could be much better, but it was the best I could do. For the level design of the puzzles, I just knew what mechanics I wanted to introduce in each level, then randomly threw walls and the objects I wanted for that mechanic down in arbitrary places, and then played the level over and over, starting over the whole level design from nothing if I didn't like it or tweaking it little by little over and over again if I thought it had potential until I ended up with a level I liked haha.
I liked the Baba is You visual style. I feel like the game would be easier to master but no less of a challenge if you could repeat movements without having to press the key each time you wanted to move.
Great concept and nice dialog system. I really love the music, well done.
Feels nice to play a different type of game rather than the similar rotatory planet games.
I enjoy the story (which is something seldom get to say about puzzle games). It's also rare for a turn based puzzle game has some reaction time elements.
What I miss most is a way to undo a single turn at the time, though I can understand why that might be tricky to implement.
The levels are quite large. Because of this I'd prefer holding the arrow keys to move the character several times.
All in all, good stuff!
Interesting, I like that the card breakable terrain was used in puzzle form, super clever. Fun play!
I came; I saw; I puzzled. Then I became new management!
The tone and overall subject matter was very intriguing to me. I absolutely enjoyed the puzzles. I spent more time than I care to admit figuring them out. Which is a good thing! Plus the way you tied them in with the enemies. Great design work.
As others have said the controls could use some work, but hey it got the job done. Holding to move is only part of the key here, for puzzles like these you need some sort of delay when pushing an object so you don't accidentally over-push. I think Zelda does it best in this regard.
Great entry, I enjoyed it!
Nice job. It's fun having an overarching story in a jam game. I would've liked smoother controls. I felt like my character was moving very slowly and was a bit annoyed by having to repeatedly tap in the direction I wanted to go. The music and sound fits nicely, well done!
I enjoyed this very clever and thought-provoking game - the narrative at the start draws you in to a puzzle mindset as you realise what the story is about. The puzzles are really well thought out and the music suits it perfectly - very atmospheric and mysterious tune. One think I would have loved is to be able to hold the controls down to move. Great work - thank you for sharing it!
Really interesting concept, but I found the controls a bit stiff: the thing I'm unable to maintain pressed the button to move the character makes it a bit slow.
Apart of that, I like it a lot! Good job :D
Very awesome little puzzle game. I LOVE the dialog boxes and the story that you have set up for the game. The music was amazing, but the high notes were a tad too high for my ears sometimes haha And I wish the movement was a bit quicker, and that you could hold a direction to move instead of having to tap every time. But great game!
Very abstract and fun story with pretty complex puzzles. It's a bit tedious redoing parts of the puzzles if you fail due to the movement, though, which holds the game back I think.
Yeah, I agree about the movement. I wanted to restructure the controls and squash some of the bugs like characters sometimes forgetting your name, but I had a playable, beatable game and desperately needed to sleep so I submitted it. I'll probably update and fix those things after a week or so of rest, maybe or maybe not do a rebalancing of difficulty.
I really liked the story and how you used the theme. I think it was difficult but I also think that if the movement of the player was smoother and the enemies moved a little slower it wouldn't be an issue. Because you could predict the movement of the enemies more hehe
Btw, I really like the walls <3
The stoy's interesting and the puzzles require you to go like 'Hmmmm' and 'mmhmmm'. I like it. And it makes you wonder! A game that leaves an aftertaste after playing. is a good game and this is one of them..
Great work. It's a very challenging puzzle game with a nice story. I really like playing it though the movement is a bit slow but it's a really fun puzzle game to solve.
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