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(1 edit) (+1)

Nice entry for hard mode challenge! Your artwork is so cool!

An interesting strategy is attracting enemies to attack themselves.

The most of tutorial icons are understandable once playing. One thing I'm not sure is how to get that 25 points until I incidentally saw the collision of bullets.

The overheat state could be more clear but it's not a problem as we can know the constraints are half circle.

I don't know the meaning of that bar at the bottom of screen. Maybe an indicator of two colours?

(1 edit) (+1)

I need to update the tutorial box in the top right. You use Q to decrease the value of the bar and E to increase it. The value is the volume of the music & SFX. In a few weeks, I'll seperate the volume and SFX into separate bars.

Edit: thanks for the compliment to the artwork, but I don't particularly like it. I might draw some proper sprites when I come back to this project (probably in a few weeks)

Thanks I got it! Didn't notice that one. 

By the way, is there any particular JavaScript library you used to make it? I learned a little bit p5.js long time ago, but haven't try to make game.

(+1)

No, I've never used a library, just the HTML5 Canvas Element's 2D Context. I'll upload the source code soon.