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Yes yes yes yes yes

Idk bout multiplayer tho... teaming up would be nice but turn based multiplayer is all too often a big pain

Also I was just brainstorming around and I totally thought up an enemy that I would really like to see added. Shall I describe it?

Basically it spawns on the wall and does the usual charging up blue circle thing. When it attacks, it launches ITSELF at the player/decoy and can be destroyed like any normal enemy.  Here’s the catch: it carries a ball chained behind it. That’s the thing that does damage. Avoid them while they’re flying, eliminate while they’re down. Once they contact a wall, floor, ceiling, they stick to it and recharge. 

Did I ramble too long? XD 

Anyways please ask me for anything if there’s anything I can do to help you release the next game/update!!!

That is not a bad idea at all!  I think for an updated version I would want to make the game more strategic where possible, so enemies with more varied move-sets would definitely be a part of that.

I may try to do some bug fixes soon, but if/when I have anything more concrete I would definitely appreciate your help!