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(7 edits) (+1)

Simple idea but well-executed! It's interesting that the "unstable" comes from construction.

The UI was a bit confused at the beginning, but then I understood that a queue of blocks to drop.

The countdown display is raw but acceptable. I don't know if it's feasible to be shorter for those levels which are easy to pass.

Besides, it maybe useful if a button could be provided to exit current level.

The black/white fits the hard mode challenge and it could be a mobile game with polished graphics.

(+1)

thanks for your feedback, well you can actually pause and exit the level with the escape button but I did not mentioned that anywhere :D.

Yeah, I got it!