Thanks for the feedback! You're right with the jump. It was not that high before, but wasn't able to reach some platforms. I didn't want to modify the maps as I was running out of time to complete it, so just adjusted the jump height.
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oh, good job then, it's cool that you could come up with a solution that made the game playable in time for the jam!! something else that maybe could work is allowing the player to control the height of the jump by holding the jump button. Jonas Tyroller has a nice implementation of that on his video on platforming tips, helped me a lot!
anyway, great first game, congrats!!