Initial thoughts: combat flows interestingly as a Valor player. Turning this into an RPG using Valor techs, without it actually being tactical/grid based is a challenge, and it makes sense. Throwing combat in without tutorial tips might be harder to understand for players who don't already innately know the system it's based on.
Bug report: Alesha's Cover skill shows up in the Support menu, and has no tooltip text.
Feature request: Explain Compulsion beforehand, and have the Support tab glow/be highlighted somehow when it's necessary to be used.
Overall, a good first showing. Excited to see where the project goes.