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All good points that I'll try to address going forward.  I'll see about adding some event dialogue to that fight to tutorialize Compulsions, and about making stuff that wants to be used glow or catch the eye.

One of the reasons I'm considering moving away from RPGMaker for the commercial game is to make tactical movement a thing.  There ARE plugins for it and I wanted to make it tactical, but the plugins are either incompatible with Yanfly Engine or have incredibly bad documentation, so we ditched that idea as unfeasable in the scope of a 14 day game jam.

Thanks for the bug report, will try to address those before the jam ends and put up a 1.1.1 version.