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It's always nice to see a different take on tetris. While I do appreciate the monochromotic, sleek color scheme it was quite difficult to see the character- the jump animation was dope. I like the concept of the blocks disappearing after touching them, and it would have been even cooler to have the blocks resume falling because sometimes you'd get in position where you can't get up any further. I think with some minor changes this could be a great platformer! 

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Hello, nice to know you enjoyed the concept!

We were trying to test if taking a different perspective on the classics would produce something interesting.
We managed to achieve at least something playable, yet not very enjoyable!

We started working way after what we wanted (around Thrusday) and doing the controller was a fun challenge but drainned too much time from the actual game design and visuals.  Our original plans were to add a double jump, wall jump, blocks falling down, dashes, and see what the game feels like.

We will keep working on the prototype in this Summer and see if it has what's needed to reach the next level!

Thanks for organizing the jam! :)

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Sounds like a plan, it would be awesome to see those updates!