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(+1)

This is a cool take on zombie top down survivals! I enjoyed using myself as bait and leading multiply zombies made me think of Snake in a way. Keeping the zombies population a pretty much constant is a good idea as well. It keeps it from ever being in a situation where you don't know have anything to do. 

I would like it if when the zombies spawn there is a clearer indicator when they're gonna pop out or if there would be some kind of invincibility frames, so that I don't get killed right when they spawn. I envision a hand popping out of the ground or something; cheesy, but works! I think with a bit more polish this could be a dope little game with a twist on a classic! :) 

(+1)

Thank you very much for the feedback. That jam was a surprise in a couple ways to me. I participated because it forced me to do something new. Up to this jam I always used VS-Tools as a layer on top of my C#-Code. I've expected that I won't like it (which was the case - for many things I just prefer writing code) - but I also thought I would suffer more. Well - in the end I still had a lot of fun with the jam and it was definitively a great experience!

The other (even bigger) surprise was that I found a game idea which is fun. In the beginning I wanted to do a top-down-shooter. Due to missing assets I'd to make changes to the game-idea. So I the overall game-play is there by accident :-). 

Now I will  collect all the feedback I get in a proper document because in future I want to recreate the game. By respecting all the feedback that game should become a good one (which is maybe worth it to also release on mobile).