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Yeah Godot has so many nodes it takes a while to learn what all of them do. I haven't yet tried half of them.

About the other problem I don't know if there is some "proper" solution for it but I always use "if !node.playing()" to check if its already playing before calling it.

Oh thanks! That's a great idea. I was thinking of creating some kind of separate audio node on top of all the levels to handle all sound, which might also help me do seamless background music? Dunno. I'm still learning!