I'm not sure what I did, but I won? I was excited to try this, since I'd never heard of libtcod, but I like python and roguelikes. No instructions on play expectations made it difficult to understand what was happening on screen. Still, cool!
Yeah, most of my weekend was spent trying to make the code to make the code to do the things, I'll probably go back in and try to make it more clear once I've gotten the hang of the library functions, maybe add a few levels once I can do it without crashing the game.
I'd love to see you do more games once you find a solid ground with the codebase. From my reading, it sounds like a really cool engine. Maybe we'll see you do some similar approaches in future MiniJams?