The platforming feels a bit off since you can't clear most gaps without doing a weird wall jump. It's also really hard to see if you are about to fall off in the z-axis because of the camera angle. It's cool that the levels are procedurally generated though!
Viewing post in Hard Climb 3D jam comments
Thanks for playing and giving feedback.
I intentionally allowed the wall jump so that we can jump with support from the wall, it needs more polishing though.
As for the camera angle, I tried implementing the camera rotation using Q and E keys but this is not complete yet. After completing this, I think the issue you mentioned will be resolved.