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The platforming feels a bit off since you can't clear most gaps without doing a weird wall jump.  It's also really hard to see if you are about to fall off in the z-axis because of the camera angle.  It's cool that the levels are procedurally generated though!

Thanks for playing and giving feedback.

I intentionally allowed the wall jump so that we can jump with support from the wall, it needs more polishing though.

As for the camera angle, I tried implementing the camera rotation using Q and E keys but this is not complete yet. After completing this, I think the issue you mentioned will be resolved.