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dwhiffing

167
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A member registered Apr 04, 2016 · View creator page →

Creator of

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You are the sword! Each of the upgrades in the shop has a picture of either the sword or the hero next to it.  Hero upgrades are lost when the hero dies.  Sword upgrades last forever

Wow I wasn't expecting a horror game! Great job with minimal mechanics and using art/music to create atmosphere.  Was a bit confused that I had to use right mouse to make a call, but other than that a very smooth experience.  Nice work!

Whoaaa this game is awesome! Love art and all the mechanics you managed to fit in.  The rat king looked awesome when he jumped in, though he was a bit of a pushover.  Might try endless mode next, great work!

Fun game, Beat it in 90 seconds! but a bit too slippery.  I know its snowy but maybe tune it down a bit.  Nice art and music too!

Nice, I love papers please! Was a bit overwhelming to have every mechanic thrown at you from the start, but lots of cool ideas in here.  Love that you can rotate the boxes, looks awesome!

Nice concept! Would love to see this expanded with music and sound and some more gameplay options.  Keep up the good work!

Nice music and art! Controls could probably be simplified and the gameplay made a bit snappier, but its fun throwing snowballs at people

Nice! I didn't find many trees but I took those suckers down once I found em

Nice simple concept, satisfying cleaning up the snow! Would be cool to make enemy behaviour a bit more dynamic and add some avoidance behaviour so they don't pile up

Neat idea! Heat bar should update more frequently to make relationship between rays and temperature clearer.  Could see some potential here making it get harder over time and adding some juice!

Neat minimal jump king variant! Could use a bit more precision in the jumps, maybe a larger window for charging that rounds to a few specific values so its easier to develop muscle memory and you don't have to be so twitchy on the controls.  The background needs to go though

Whoa need gameplay concept! A little too hard to play with a trackpad, managed to get to the end but probably easier with a mouse.  I can see lots of potential for a full game here.  Maybe figure out some mobile controls and make a user friendly level editor

Cool vibes, great art! Needs clearer instructions but you already got that feedback.  Nice job

Love the art and idea! I struggled quite a bit with the controls but was exciting when i got it working! 

Fun Game! Took some time to get a feel for it, but satisfying once you do.  Would like enemies to appear a bit faster, perhaps something where the enemy timer speeds up when you kill them quickly.  Noticed enemies sometimes stack on top of each other when they chase the hive., so some avoidance behaviour when they are too close would be a nice touch.  Keep up the good work

Great game! Reminds me of learn to fly and other classic flash games like it.  An upgrade to increase your size would be cool.  The grind felt a bit too long to finish, but still had a good time. Keep up the good work!

Quite ambitious in concept, but well executed!  Agree with others feedback, revealing elements one at a time in a tutorial/campaign with predetermined requests would be a nice introduction.  Might be nice to change the request system into something more dynamic, where I see my hero fighting in real time and can pivot my circuit based on what they are fighting, but obviously that will increase complexity quite a bit.  Then I can be trying to make a board that is flexible and easy to change within a few clicks vs having to do very dramatic pivots between each level.

Great job, very impressive considering the time constraints

Nice idea! It was fun to explore more of the map on each run.  Quick and to the point.  Great job

Appreciate your thoughts and kind words sir!

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Ah no worries, though I'd go all the way and say all RPGs with leveling systems have incremental mechanics! After all, progress quest is probably the first thing we could call a incremental/idle game, and is fundamentally just an RPG that plays itself.  

Some genres are just vague.  I call this incremental because it scratches the same itch other active play incremental games scratch for me.  Us gamers like to call anything with a leveling system an RPG, but when you look at the history of table top RPGs, there's a lot more to it than number go up.  Action RPGs on the other hand are very much focused on number go up.

I did want to add a new game+ where the enemies and upgrades keep scaling, but I ran out of time.  If that were in place, would it firmly place the game in the genre for you? Don't mean to come across argumentative, just curious where we draw the line

Glad you enjoyed it! 

I didn't think calling it incremental was a stretch personally, plenty of incremental games lack a prestige reset.  Sorry if you felt it was misleading, and thanks for playing 

Really cute game! Love the art and level design, was a lot of fun just climbing around and exploring.  Found a fun exploit where you can fling yourself really far if you die with your tongue out! Using your tongue to climb around and skip parts of the level makes me feel powerful, reminds me of levitation and jump spells in morrowind.  Very fun!

I'm glad you enjoyed it, and appreciate your feedback!

When you buy the upgrades, they have a picture of the sword or the hero next to them.  Since you're the sword, you keep those upgrades forever.  When your hero dies, you start over with a new one, so those are temporary.  I was hoping that would be intuitive but it's always hard to get it right without iteration and testing.  

I'm glad the progression felt good to you, I spent awhile tweaking hoping there was enough to motivate you to keep pushing forward, while grinding enough to avoid death.

Thanks! The instructions below the game mention the grimoire can be opened with "ENTER".  You can find all the recipes in there!

Wondering sound and art! I struggled getting past the first floor because the first enemies move around a bit too much.  Might be nice to start with something that moves, then stops, so the player can get used to the controls and see more of the game before losing.  Overall, awesome game!

Beautiful art! Was fun searching for feathers and jumping through the obstacles.  The jump sound effect is cute also.  Nice work!

Made it out! Lovely art and music.  I found reading the books a bit tedious but it was fun platforming and exploring.  Good job!

Great music and art! I had a hard time getting any monsters in town, but it was fun balancing the different graves.  Would be good to get to confirm my upgrade choice, as I often selected one by mistake.  Nice work!

Very well polished, love the game feel and effects!  Crow is super cute, and feels good blasting enemies and boxes

Very cool game! A little unforgiving but very engaging once you get the hang of it.  Great art and nice minimal sound

Love the art and music, game mechanic was annoying at first but I could see it being a fun metroidvania style game with upgrades and a map to explore.  Nice job!

Absolutely! Chokepoints through different parts of the world and achievements for entering/completing certain percentages of countries/continents is something I want to focus on

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I appreciate the feedback! I'd love to keep the money moving through nodes, but it just isn't scalable.  My vision for this game is for you to have enough nodes to cover the globe, and it simply won't scale to have state for every node.  There might be another game concept where you more carefully manage the graph as you're describing, but it would need to have a much smaller amount of nodes to manage, so it won't be this one.

Nice job, and thanks for playing! I'm making the post jam version computationally much more simple so hopefully will be easier on your lap ;)

Thanks for the feedback! I'll use it for the postjam version :D

I think the black text on grey background was a safari light mode issue, not sure what your setup is, but it should be fixed for you now, it was always supposed to be white text ;)

Thanks for the feedback! In the post jam version I'm removing the money moving through the nodes, and having it go straight to your home node as long as there is a path.  

I wanted to lean into the graph more for the game, but the bottom line is at global scale, the game will have awful performance if I keep that mechanic.  Instead the focus will be on careful growth to avoid FBI detection 

Thanks! I'll add some zoom buttons, appreciate the feedback.

I Think so! I'm working on changing up the mechanics to make it more focused on rewarding expansion rather than the clickfest it is right now.  I'll post in the discord when it's ready

Strange! Might be the itch embed/your browser.  Are you using a mouse or trackpad? Which browser? Can add zoom controls to the UI, but curious to resolve the issue you're describing

Thanks, I appreciate it!

Thanks for the kind words ☺️