Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Totally get the sentiments of finding the game you develop easier to understand than your audience... I once made a platformer where a player couldn't even get past the first tutorial level. 😅

Giving the player an better feel of what he/she can and can't grab onto, while using some sort of UI to show that delay in the stickiness after using it, is probably a good area to tackle. That, and differentiating what's obviously grabbable from what isn't in the foreground. Personally, though, I really enjoyed how well thought out your map's design was!