Awesome, overall. I love the game play. I think I understand you as a design from making the big overarching mechanics at the start and then fine tuning them. How I tackle this in my design is I will choose a list of ten major features I want, and focus just on those. Then give 10 hours in a 48 hour game jam time, just dedicated to bug fixing and play testing to bring the quality of life up.
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Yeah that sounds like a smart plan, I've always been a kitchen sink designer and tried to cram in as much as possible. But yeah as you said my focus was on making the mechanics function, then focused on adding content and polish afterward.
I'm glad you liked it man! It's been nice to see that being several weeks overdue for the other jam eventually paid off.