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(1 edit)

Ehi, thank you for the insights :) 

for the controls, i wanted to give a scheme that wasn't already recognizable, but at least connected by effect (w,s for rotating; e,d for shooting). the berserk doesn't turn left tho, it rotates by 180 degrees.

For the positioning it's true, i had this feedback on the jam and i tried to tackle it by keeping the player more near the center, but i need still to balance it.

For the weapon yeah, i'll probably iterate on the gun to make it a "auto-aiming" if in a certain range, but i'll need to see if it breaks the game ahahah. Still true that the with the shotgun, it feels useless atm.

I missed the off screen part on the tutorial :/ sorry about that. (probably the cut was made because the resolution of the screen is less than the windows resolution. I'll fix it.

The idea is not as fun as i thought, so i don't want to expand it but i want to "polish" it around the hard edges, so thank you for your time :) Cheers.

PS. I wanted to also make a flamethrower that would move the player continuosly (on the opposite direction of the chainsaw) while shooting, but graphics wise i didn't figured out how to do that, so i cut that idea ahah.

(+1)

Ah yes, I meant the chainsaw, and not the berserker sword.  A flamethrower definitely has a high potential for making it way more fun haha