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So, I think the idea of having this ball go up a metal corkscrew is a very imaginative and creative take on the climbing theme! The music is fun to groove to, as well, very relaxing and mellow.

When it came to gameplay, I didn't feel like I had a lot of control of the ball. Most of the time, I'd gravitate around the pole in the middle of the spiral. But it was necessary, because I could lose all the progress I made with one wrong move, especially when the ball is behind the pole and out of sight. And with how slow I was making my way up the pole and how long it would take to get back, falling off feels SO much worse...

It's hard to say what I'd personally do to improve the gameplay experience. I was barely able to reach the first chunks in the spiral, and never made it to the turrets, but I bet they serve as fun obstacles! I think, perhaps, if you had the camera following the ball up the corkscrew, like a cameraman, that might give the player a better sense of control.

All in all though, I really appreciated just how freaking cool of an idea this is! I'd love to see you do more with it, and would definitely give it another play sometime in the future 😄

Thank you very much for your feedback.

In the future update i am going to do camera following, because of many people ask me for it.

I would advise you not to be afraid to fall, after some time you will get used to the controls and your climbing will become faster and more interesting. You can watch my gameplay video