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Thx for playing! and some brilliant feedback xD here's my notes on what you've brought up:

I worked a lot on making the game simple while also challenging. The music/sfx were all assets I found online, I looked specifically for drums and just came across that soundtrack and felt it fettered perfectly for the menu. 

The shooting was focused on short and steady bursts with good reactions, you'd get time to plan with the radar showing what was coming. I find that using the chafts as often as possible is great, and only shooting the cwis when they are about to hit. using your own missiles to hit a few out before they reach you when lot of missiles are on to you also helps xD I will admit, it did change the health from supply crates last minute, before it was way too easy xD you'd get health every other crate and a good player could easily stay alive forever, I made the change to make it harder, which has clearly worked! 

I was planning on adding additional misisle types, but as I was working by myself and had some IRL commitments that weekend, I kept the scope of the game down so it was managable. I planned to have a misisle that needed two hits to take out as well as a nuke style warhead that could only be shot with missiles, as if shot with cwis it would still hurt the ship. I was also considering the sightline on the guns, once again, got cut due to the time I had left xD. 

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Now, I did use the chafts and I think that it was an effective way of getting yourself out of a tight spot. But because it seemed like such a last resort weapon, and the other ammo types are so limited, it felt silly to use it in the first 20 seconds of the game. It may be that it's rechargeable, but I was a little too worried to about everything else coming at me to really look into it. I also had some issues with getting them to actually set off, but I dunno if that was my mouse acting up or a bug (maybe because I was pressing it frantically?). When the missiles got really close, though, I couldn't get it to activate sometimes.
But the other part of that is that all these weapons seem like a lot to have all from the get-go. If I could just get the hang of how the main guns work first, then buy missiles or the chaft as an upgrade to help me cope when things get inevitably harder, then the progression would feel more natural.

But wow. I thought you might've had a full-blown team behind you getting this done. The fact that this is a one-person job, is freaking remarkable. And in 3 days, no less.😳
I wanted to leave a really detailed list of feedback because this game was so much fun to play, and it's easy to see the potential it has to be even more awesome than it already is! I've also seen you commenting really genuinely on other people's games, so that inspired me to do the same. ^^