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Loved where this was going, the tetris like shapes combined with the resource management made for a really soild idea.  I could tell that it needed a little bit of work still but it was still a valiant attempt. Trouble with the leaderobards?? xD. I had troubles on score space #8 with that, figured it out this time around xD. Not 100% the score on the leaderboard top scores were legit or not xD The wall climbing was really easy to pick up and play, though I struggled to see the danger in the game, I got that the fire would hurt you, but gravity didn't...... I felt there was a missed oppotunity there for a gag or something... Overall, the game works and runs with no bugs that I could spot on my few attempts, a great entry overall!

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Hahaha we're just that good at our game, man. 😉
Naw, it has everything to do with the program we're using and the scores for other projects that were used on it before. I'd have to talk to my TD about exactly how it works, but unfortunately we weren't able to delete the test scores and other things that were on it before... It was more of a "Let's just use this thing for right now to get this submitted, and we'll put a pin in it" kind of decision.

I'm glad you found the wall jumping easy to pick up, it's what I personally thought people would have the hardest time with! As for the fall damage, your point is totally valid. It was more of a design choice: I totally hate when floaty platformers have fall damage, and our lead designer thought that it would be hard enough to have to dodge all these projectiles on the way down (since you have to go down to get more money). That being said, we changed the time of how long the months change last minute. We were worried about people dying too quickly and rage quitting. With longer months in play, and more time to take into consideration how to ascend/descend, fall damage could totally work now.

I appreciate you taking the time to leave such detailed feedback, and for downloading the game. Thanks a lot for playing! 😁