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Just played the demo on iOS today, and I have to admit I LOVED the characters! I wasn't expecting some of the dead characters and implied violence of the world based on the cute art style, but it made me take the game more "seriously" when adventuring! 

The tutorials for each class were well done! It took me four tries to complete Lysia's correctly, once for Randall, once for Yanmei and five times for Skye, but despite this I loved Lysia and Skye the most. Skye's tutorial in particular resonated with me, and I really enjoyed having a "moment to myself" and also drove home the fear of being unsure of my own abilities without the group to protect me. 

I had a little bit of trouble "seeing" where I was going on the map because of my thumb blocking the way, but I like this system over a designated d-pad. Another thing that puzzled me was the story, since I didn't have this background to understand what was going on; I thought maybe the group were either all secretly in a polyamorous relationship (I'm still all for this!) or the bandits who had intended to attack Sara. 

I'm excited to see this completed! The art is really lovely, and I loved the mixture of visual novel dialogue and battle elements, especially for a mobile game. Amazing work!

Thank you for playing! Regarding the story, this demo takes place partially into the full game of Eons Lost and not the start of the story. That said, we adjusted the scenario to have more introduction battles, tutorials, and the such. In the full game, expect this area to be a little bit different, as the initial introductions and tutorials would occur in an area prior to the forest. Regarding the thumb blocking, we did notice some of that, but determined that the play style felt more natural than with a virtual D-Pad. For the full game we will consider options that will work around this.

Thank you for your comment, and we hope you continue to follow the development of Eons Lost and other 3 Halves Games titles!