Nothing much our team can share for Day 3 :'( we've been blocked on working on this but expect to cram more work as we get closer to Friday.
Sam Luangkhot
Creator of
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Snake worked on making background music, I worked on a mockup for the background and environment, and Leo has started experimenting with 3D modelling the enemies, which initially we would have animated in 3D and then converted as 2D sprites. It sounds like Leo's original idea won't be explored anymore, however.
Thanks so much for playing! Not sure if I'll finish this ever, since my art (and hopefully my writing) has improved a lot since I last worked on this, and I think it would be better suited for an RPG or comic. But who knows!
Really appreciate you going through so many indie games and trying them out, as well as leaving comments. It's really nice for a lot of indies to see.
If you wanted to try something I worked on more seriously (and it's actually complete!), you can try Otomeru. It's not super romantic-focused, but very much character-based.
https://flarechess.itch.io/otomeru
Just played the demo on iOS today, and I have to admit I LOVED the characters! I wasn't expecting some of the dead characters and implied violence of the world based on the cute art style, but it made me take the game more "seriously" when adventuring!
The tutorials for each class were well done! It took me four tries to complete Lysia's correctly, once for Randall, once for Yanmei and five times for Skye, but despite this I loved Lysia and Skye the most. Skye's tutorial in particular resonated with me, and I really enjoyed having a "moment to myself" and also drove home the fear of being unsure of my own abilities without the group to protect me.
I had a little bit of trouble "seeing" where I was going on the map because of my thumb blocking the way, but I like this system over a designated d-pad. Another thing that puzzled me was the story, since I didn't have this background to understand what was going on; I thought maybe the group were either all secretly in a polyamorous relationship (I'm still all for this!) or the bandits who had intended to attack Sara.
I'm excited to see this completed! The art is really lovely, and I loved the mixture of visual novel dialogue and battle elements, especially for a mobile game. Amazing work!