Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

Sooooo, I'm thinking I'm going to start over on a different concept. Made some decent progress but I'm just not feeling super excited about the gameplay. A month is a long time to spend on something I don't feel excited about! I'd like to come up with something really out of the box this time :3 Wish me luck!

Here's one of the puzzles from the current game.

If you are not excited then I think this is the right choice. Though I have to say, I see a lot potential with this idea, the only thing is I feel making the puzzles could be hard :p

making puzzles is hard and making them for some concepts will make you doubt the concept, unless it's outright goldmine of exploration even for the designer, kind of like Braid. but I disagree, this core idea is properly worthy of a full game&release. But yes, very heavily depends on good puzzles, the gif seems like a good maybe second or third one.

But you need to quickly introduce some other physics elements see-saws, pulleys, levers... only then the mechanics will start to properly unravel and be interesting, you have one "non-standard" gravity thing (both of the players), now you have have to add some standard gravity things that people instinctively understand, and start playing around with how those two cathegories interact (possibly in interesting ways)  ;)