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(1 edit) (+1)

This is a pretty interesting piece, I like that starting classes have simple abilities that reinforce their roles in combat/ the world around them. I assume this is an incomplete ruleset in the same way that the G.L.O.G is, which would explain the lack of spell lists. I can see this pairing especially well with Maze Rats random tables, like a perfect fit actually. 


A jam with this game would be interesting I think. 

(1 edit)

A lot of people seem to be confused about the spells, so I'm going to update it to make it more clear. The wizard and cleric abilities are the only spells in the game. It's not acutally meant to be an incomplete ruleset, just a really simple one mostly designed for oneshots. But if you wanted to continue using it in larger campaigns, I would definitely recommend expanding on the rules.

Thanks for the feedback :)