Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Does the game have to be modelled around the air plane seat and tray? I interpret the jam as making vr games that is seated experience and limited hand movement (so that it is playable in such a cramped space).

 I would LOVE to make a game like that. That takes the strengths and immersion of vr without having to physically jump around like a maniac. There's far too few of those!

Also... I've heard people trying to play VR games on airplanes drifting a lot in the headset as the accelerometer registers when the plane turns, but I have not tried it myself.

Hm, seems I did not read the rules properly. It says the play field has to be the size of a tray. I would prefer using limitless space but limiting head and hand movements (for example a platformer you control with the joystick like moss).


Unfortunately the timing is really bad for me, and I will not be able to attend. Such a shame, I would have loved to participate! =(

Sorry you won't be able to join salomonsson :( but for others reading this:

 To be clear, Moss's interaction scheme is a great example, as long as your hands can generally stay within your tray table area. It's totally fine for game's visual action to go outside of that, as long as you don't have to turn in your seat to see it. 

Keep in mind a major (albeit somewhat downplayed) thrust of this jam is accessibility--and the ability to actually finish a VR game in a weekend--much more than the literal smallness of the game (though i think the idea of teeny games is still a lot of fun). Immersive worlds are all-the-better!

And to you salomonsson, I hope you take this inspiration to make your own Tray Table VR game and spread the word! Keep an eye out for the next one!