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salomonsson

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A member registered Apr 04, 2020

Recent community posts

Hm, seems I did not read the rules properly. It says the play field has to be the size of a tray. I would prefer using limitless space but limiting head and hand movements (for example a platformer you control with the joystick like moss).


Unfortunately the timing is really bad for me, and I will not be able to attend. Such a shame, I would have loved to participate! =(

Does the game have to be modelled around the air plane seat and tray? I interpret the jam as making vr games that is seated experience and limited hand movement (so that it is playable in such a cramped space).

 I would LOVE to make a game like that. That takes the strengths and immersion of vr without having to physically jump around like a maniac. There's far too few of those!

Also... I've heard people trying to play VR games on airplanes drifting a lot in the headset as the accelerometer registers when the plane turns, but I have not tried it myself.

I thought this might be interesting to some. I made it for myself but if it helps anyone then please use it!

I made the most stripped-down unity project I could, with full Oculus quest support. One scene, one script. Just native unity stuff, no extra modules. Really straight forward. Mapping hand/head positions and button input. 

I've gotten reports that it doesn't work with the latest unity version, so make sure you use unity version 2019.2.12.

https://github.com/Tommislav/unity_quest_bootstrap