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(+1)

Is it mocking me?

This one gave me sweaty fingers. My problem is, that the difficulty often came from problematic controls/camera than from the actual game itself. For someone who did not create the levels, it is hard to make a jump, if you do not see the end of the pit. You have no idea how far you have to jump.

I saw some cool level designs in this game. Some clever and tricky jump passages.

I think this totally has potential, just needs a little more time to get rid of the rough edges.

Nice work.

(1 edit)

thanks a lot for the feedback, I’ll make sure to update the game with a better camera, 

About the game mocking you, looks like I forgot a print() somewhere <3

Definitely needs more polish, maybe a better explanation on using the fall.

what about the controls did you find frustrating :/ ?

(+1)

I once saw a post: “how to make a better platformer” or something like that, but I am no longer able to find it, so i have no visual example.

What I think is rather easy and would help a lot: If the player presses the jump button right before the character lands (2-4 Frames), perform a jump as soon as the character lands. (Instead of ignoring the jump-button and letting the character run straight into the lave :) )

great idea, I will definitely implement this feature in an updated version of the game :)