Is it mocking me?
This one gave me sweaty fingers. My problem is, that the difficulty often came from problematic controls/camera than from the actual game itself. For someone who did not create the levels, it is hard to make a jump, if you do not see the end of the pit. You have no idea how far you have to jump.
I saw some cool level designs in this game. Some clever and tricky jump passages.
I think this totally has potential, just needs a little more time to get rid of the rough edges.
Nice work.