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(+1)

I played on Linux and ran into some difficulties:

  • After being allowed to look around the room freely (Nice work there, by the way!) , my mouse cursor never reappeared so I couldn't click the next option to continue the game.
  • The "look around the room" segment ended on its own. The narration suggests this was because I was looking at something that said "in case of trouble," but those words weren't visible on screen at the time.

I also had some more general problems:

  • It's far from obvious that you need to press the space bar to progress through the text. I'd highly recommend mentioning this on the game page because it's likely that people will try clicking, see nothing is happening, and assume the game is unresponsive.
  • The beige link text is really hard to read against the backdrop of the (mostly beige) room. You could definitely do with larger text, ideally in some kind of text box: white on a solid black background or black on a solid white background.
  • It wasn't clear (at least in the portion I managed to play) whether the text in the top left of the screen was my character thinking or another character talking to me or a mix of both.

This is nicely atmospheric, though. I think you've got some interesting ideas here, and it's great to see that something like this can be made with Godot - I'm just starting to look into the engine myself.

(2 edits)

To be honest I’m still exploring Godot and this is the first time I’m focusing on implementing the UI aspect in Godot. For me the way Godot UI layout works are really weird, maybe it’s just me since I have backgrounds in Web and Mobile apps development.

About the cursor. After it disappears, you can choose using <Tab> key. I program it that way and it’s intentional.

Btw, the 3D aspect in Godot is great in my taste, can blend well with 2D (I see many people in reddit doing this), and I don’t have much problem navigating its game editor. You should try it 🙂

(+1)

Ahhh! The tab thing would help a lot. I really think it would be worth noting down the controls in the game description: I appreciate you don't want to give anything away about the story, but I don't know how many people will work out how to play just by trial and error.

I'll definitely look into that feature of Godot. So far I've only just started working my way through an FPS tutorial (since that's the main thing I can't make using other tools I'm more familiar with). Something like this could actually be a good middle ground: same as you, I'm much more familiar with web and mobile stuff.