To be honest I’m still exploring Godot and this is the first time I’m focusing on implementing the UI aspect in Godot. For me the way Godot UI layout works are really weird, maybe it’s just me since I have backgrounds in Web and Mobile apps development.
About the cursor. After it disappears, you can choose using <Tab> key. I program it that way and it’s intentional.
Btw, the 3D aspect in Godot is great in my taste, can blend well with 2D (I see many people in reddit doing this), and I don’t have much problem navigating its game editor. You should try it 🙂