Thanks for appreciating the 'speech' XD. Good to know what the aim was. It is difficult for creators to handle this subjectmatter in a proper way. I felt that that the netflix series '13 reasons why' for example was handling it the wrong way. It came across as romanticising suicide and there was an uptick in suicides by fragile people who had watched the show.
The talk at the end was actually around 25 minutes but i had to cut a lot out and i did go into how fragile a person can be stuck in that headspace so i totally agree. I have personal experiences with depression and suicidal tendencies and that's also why i was so careful when it comes to my talk at the end. Currently i'm working as a social worker and i have studied psychology as well so i'm dealing with a lot of different cases that are unique linked to the subject matter. There are indeed people who don't display any signs of depression or being suicidal that eventually decide to give up on life duo to multiple circumstances. I agree that people should be attentive when it comes to subtle signs.
It was a pleasure to play the game. It looks fantastic and i'm impressed that this is the first game. Looking forward towards the future projects!!