Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Hi!

I have been actively using this app and I would like to thank you again for this amazing piece of software! I needed to draw some icons for my website and I was able to do so with Pixelorama :D

That being said, I could not help but notice some features do not exist which I used a lot in paint.net. Would it be possible to introduce a moving tool? So just like in paint.net you drag a rectangle around a group of pixels and you than move those pixels when you left-click and drag the rectangle around the canvas. That is really the only one I am really missing, other than that this tool is awesome. Again keep up the good work!

-TheBoneJarmer

(+2)

Hello, thank you for the kind words! You can already use the rectangle selection tool to select a part of the image, and you can hold Shift to move the selected pixels along with the rectangle!

Oh dayum, sweet! Works like a charm :D Although I got two points of feedback here:

1) When I move my selection and some pixels leave the canvas, they are erased. This is not a desirable behaviour for me as I sometimes do this to see if something fits, and sometimes I may move my selection again but I can't right now as this erases pixels.

2) I recommend either creating a button or some documentation about this feature, I mean, you cannot expect anyone to read this comment, right? :p

Ah and another thing, I really like the fact that a flatpak and such exist. But a lot of the Linux desktop users still use .deb packages. And with  good reasons too. That is why I just dropped the zip somewhere on my hard drive and use a terminal to open it. But installing this using "sudo dpkg -i  Pixelorama"  or "sudo apt-get install pixelorama -y" would be a hell lot better. If it creates a launcher too it would be perfect.

(+1)

We plan on improving the selection tool (and add more selection tools) in future updates! As for the packages, they are provided by our contributors, because we're not yet very familiar with how they work. We could do something about it in the future though! :)