The start screen has some intro music, pressing x skips the intro trumpets, but if you wait for the trumpets part to end the screen shows up as well! Thank you, I appreciate the comparison. I based the original design off of Dragon Warrior, one of the original Final Fantasy's main competitors, lol.
I actually wanted to add some colored text, and I fought a couple of time to come up with a way to do it without going over Pico-8's token limit, but it just wasn't doable. At the end I was commenting out old code and optimizing things just to make sure I could get the menus and enemies I have. The way I have the text system setup, is I give it a single long string, and I wrote a function that divides that into 5 strings of 25 characters, and if there's any more it add it's to a buffer which loads the next window. I added in a parse check for ! to be a command character, and then I could pick a number to add a color and it would check all numbers until a space so I could get up to the 16 colors. But it was very costly.