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It is in fact on unity, but i'm not sure how to answer your question, what part do you mean?

For the grid i just drew tiles in paint.net (use aseprite if youre willing to pay for it, as its actually designed for sprite art) then used the Tilemap system in unity.

More about the coding part, how the path takes an exact tile, like a 1:1 position, and not a 1.0948324:2.3152