Update 5
- Decided to go for a different aesthetic - inspired by games like Superhot, Mirror's Edge, and Portal. Im going for a "sterile" environment with simplistic , meshes and a clear color scheme.
- I also implemented pickable cubes that can now be used on the switches. You can also use the jump pads with the cubes to go from place to place :).
- Added procedural ramp and procedural pipe (spline-based) to make level creation easy
- Added Main Menu and Pause Menu
- Bug fixes :/