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Progress update

We have a title screen, and a name! "Infinite ZOMBIES with friends!"

- infinite: maps are procedurally generated

- zombies: this game is going to feature ALL.THE.ZOMBIES....

- with friends: 'mingle player' online features

Also implemented:

- player movement; game state flow; online leaderboard (embedded within the game); auto-tile mapping; win and lose conditions

Next steps:

- Get the dang zombies in there! (= entity collisions)

- Add collectables

- Decide - are zombies "one touch" lethal, or should the player have a health meter? Levels are going to be short and snappy, probably more fun to have insta-kills