Progress update
We have a title screen, and a name! "Infinite ZOMBIES with friends!"
- infinite: maps are procedurally generated
- zombies: this game is going to feature ALL.THE.ZOMBIES....
- with friends: 'mingle player' online features
Also implemented:
- player movement; game state flow; online leaderboard (embedded within the game); auto-tile mapping; win and lose conditions
Next steps:
- Get the dang zombies in there! (= entity collisions)
- Add collectables
- Decide - are zombies "one touch" lethal, or should the player have a health meter? Levels are going to be short and snappy, probably more fun to have insta-kills