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superfluid

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A member registered Jul 30, 2020 · View creator page →

Creator of

Recent community posts

aha of course! Would you have to lose a level, or is it not something that adding another cart or carts would help with?

Really loving this game! Will you redo the audio now secret Pico-8 PCM discovered? 

haha that made me laugh;) I agree - the burning houses is def the best thing in this tiny game - took myself by surprise when I first saw that haha

hey thanks for the great comments ! Yep, they are replays rather than live right now - legit recordings though no tweaking going on ;)

what a great guide! I learned many tips from you, thanks! Will look forward to squeezing more out of my 560 chars next tweettweetjam ;)

This is good fun, and really nicely presented. Pretty hard though!!

 Wow this gets very intense very fast! I love the glitchy tails left by the balls - compelling

Wow this is a tricky little gem! I really like the solid presentation and satisfying controls; feels really good when accruing 'stable orbit time'. Nice!

I wrote a tutorial blog post on how I created this game - it's here :) https://www.lexaloffle.com/bbs/?tid=40334

got it, ta 👍

Asking for a friend

No worries - makes sense, thanks!

Hi does this also apply in pico 8 if I have a tab with “utils” etc, with reusable functions?

hey thanks very much! 

I think this is my favourite so far. What a super unique idea! And really nicely executed. I love the almost rhythm action feel it creates, and I started to anticipate the timing of the detonations and use this to navigate around. Great graphics, sounds, and polish. Nice work, thanks!

So much content in here! I love all the story dialogue, and there is some good signposting to help the player know what to do. I couldn't work out the cave puzzle but it was fun having a try and a nice surprise to discover a new environment in there. I would have like to be able to shoot backwards / turn on the spot without the aliens moving; but perhaps that would have made it too easy? Nice entry thanks for sharing!

This is a nicely polished and charming game, which has a solid procedural roguelike mechanic to level progression and game structure. I particularly liked how the mini-map and main view interact to give a good sense of progression through the space. I wasn't really sure what the items did so it felt a bit haphazard, but I guess that is part of the fun in finding out! Thanks for sharing!

I absolutely love this! A really charming game, with excellent graphics and fiendish sokoban style puzzling. I always wonder how people set up the puzzles for these kind of games, and here you've strung them all together into one long continuous romp through a home. I would love some sound effects in addition to the charming music, and I'd love to see some particle fx to help make the world feel more alive - but really this is a solid experience, thanks for sharing!

This is a really nicely polished blaster, great variety, a lovely story, and some surprising moments - all rounded out with great music and sound effects. I found myself coming back for more and more - a great sign!

Great suggestions, thank you! 

level 70 wow!! You have personally set the standard for dozens of players to follow, who will be watching your every victory and defeat haha! That you got that far in a single sitting is also humbling- thank you for the gift of your time! I had so many ideas to add variety over longer timescales- eg boss fights, different environments and zombie types and random modifiers- but ran out of time. ‘Twas ever thus ;)

hey thanks very much for that 👍👍

hey thanks glad you’re enjoying!

Totally agree re improving; but thank you for the great feedback!

Thank you!!!

This was really great! I love the controls and creepy yeti attack theme - good to see yetis being scary rather than some fluffy kid things! The music supports the theme really well and I love how it speeds up adding great urgency as you try to get the last victims. Nice!

This really put a smile on my face. The spittle from the talking, er, walrus(?) and the over the top schmaltzy story were hilarious. I couldn't play the actual game for toffee but this was a very amusing experience, thanks for sharing it!

Wow! I am so impressed with the quality of this! Wonderful graphical style and content; a great story and charm, and also crisp gameplay with a great level of challenge. It's the complete package, nice work!

I really like the full screen compressed images, a nice touch for some would-be bus-spotters out there! Maybe you would consider to have some more challenge in addition to the 'top trumps' trivia feel? Or perhaps that's missing the point!

I really enjoyed this! Took a little while to get the hang of the controls but they worked well once I'd worked it out. Reminded me very much of micro machines. The game has a great level of polish, such as the start lights and the engine sounds. The physics are 'harsh but fair' but there was no way I could catch the AI ;) nice work!

Love the light mapping, really cool ambience and spooky vibe, like piloting the ship through some mysterious surreal zone. Control feel really tight and also fair (fairer than flappy blasted bird!) - nice work!

thank you for the great feedback! I agree completely with your comment. I was a bit worried that would happen as it filled up with players (partly the 64 px limit doesn’t help here). I thought of some options - would appreciate if you have any view?

1. Have a radius around the player where I “fade out” the other player sprites so you can better see what you are doing (con: breaks authenticity, may not help that much)

2. Colour all zombies green etc (con: maybe I should just try this )

3. Reduce number of other player sprites shown (I took a guess that 22 was about right - maybe too many now we have hit that number and more in the earlier levels)  (con: I like it feeling busy with ‘friends’)

Grateful for thoughts / suggestions!

thank you v much!

hey thank you! Pico8 continues to amaze me with its potential- glad you enjoyed this!!

I love everything about this! From the super sprite and animation - so much character in there! - to the delightful map art and of course the intelligent level design. Nice effects too when you slide off the screen etc. Great job! 👍

love the power up progression and getting kicked back down to the small fun really burns.... The worm animations are lovely, and good difficulty curve with helpful tutorial

FAQ

1. Are those other people playing right _now_?

A: They are the “ghosts” of the 20 or so most recent players, recorded and replayed for your zombie infestation pleasure!

2. But how does PICO8 do client server?

A: I use the GPIO pins to encode each replay (including player name and score) in 128 8bit numbers (0-255), then store this in a FatFractal backend!

3. Can I save my progress somehow?

A: I haven’t worked this out yet as itch doesn’t seem to have the user data store facility that is available on gamejolt - I’ll cross post the game to gamejolt and then you can save away :)

SUCCESS! 

- The multiplayer ('mingle player') is done! Enjoy! https://itch.io/jam/lowrezjam-2020/rate/732051