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Well that was bizarre. Nice idea with having to wind it up, but I think I would've enjoyed it a lot more if a) the UFO didn't turn so sharply and b) the controller was always with the player. It was a bit annoying how I would wind up the UFO halfway down the track, then by the time I got back to the controller the UFO's power had gone down by nearly 3/4. I did appreciate the different hats and the jumping sound effects, made it feel very silly.

Yeah, steering could definitely be tweaked and the track layout could probably be adjusted to better suit quick traversal across the map. Glad you could appreciate the game's craziness though!