Well that was bizarre. Nice idea with having to wind it up, but I think I would've enjoyed it a lot more if a) the UFO didn't turn so sharply and b) the controller was always with the player. It was a bit annoying how I would wind up the UFO halfway down the track, then by the time I got back to the controller the UFO's power had gone down by nearly 3/4. I did appreciate the different hats and the jumping sound effects, made it feel very silly.