I really enjoyed plaing through this, I recognized that the mechanics need some fine tuning and the graphics need a bit of work, but for all selfmade stuff with walking animations and so it's pretty solid. It had a Zelda-esque chame to it. For critique: try working a little bit more on the visual effect during the timewarp transition, it's the main mechanic of your game, there is so much more potential in it. And the dialogue-system is a little weird, wenn you press E during chats it's starts all over again.
Viewing post in TimeHopper jam comments
Sure, as maybe a idea for an updated version of the two timelines. Try focusing on 1 tileset for oen fo the world to look at good as possible and then start by exchanging the colors in the palette from yellow to red or something like that. Should make a huge difference and from there you can then start implementing more subtle differences.