Not completely I had another team member who did the main menu and took care of the assets, even created some, which I definetely wouldn't have managed as well in that time. So thanks to her I was able to focus on coding and putting everything together.
Flyx
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It is actually totally managable to do 3D-water in Godot. First time I ever did something with building or water or physics in 3D ever, and both the building as well as the water only took about one day to wrap my head around. Sadly I only learned afterwards of a bug in Godot 4.3 that make me loose a few hours on the water shater. I was trying to implement foam at the edges too, but they reversed some rendering mechanics and every example was broken. xD
Thanks for playing the game! The easter egg is only reachable by using an early game bug to fly with your creations. This was left in as an inteded feature. But yeah, we reduced the scope to building simulator on day 2 or 3 because I felt like building the original idea would take too long. The original plan was a game where you build boats which would be then strong enough to carry random given items and get more points the less items you used for your boat. But as I said, not enough time to build all that on top of all the other mechanics as a single dev without having something similar done before. But what I managed to to I enjoyed a lot. ^^