My first thought was, jeez this soundtrack has no right being this good! Haha! I really like the idea of controlling the level around the player by angling the winds! If you want to make it slightly more controllable you could make it so that only the winds within a range of the player are controlled, but thats totally a design decision. Oh and on the 2nd level I got stuck where the wind blows you straight up a corridor. I think if you put some spikes on the ledge it would fix that problem. Great soundtrack, great game!