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(+1)

The game is by far very ambitious, probably a little too much for a game jam. The art style was peculiar, maybe a bit too semplicistic in places, but it gets the job done. The 2-frames animations kinda reminds me of old-school South Park episodes (in a good way).

The writing of the game was well done, but I think that the game itself didn't really make justice to it. Movement, collisions and the UI were quite clunky overall, they would need a bit of polish.

I'm very fond of Groundhog Day-esque  media so I surely appreciated the concepts of the game, but such an idea takes a bit more time to be developed to its full potential. Hope you'll keep working on this, great job!

(+1)

Thanks for the detailed feedback, we really appreciate it. When we had the idea we knew it was pretty ambitious, and basically all of the mechanics of this game were learning experiences for us. It was a lot of fun building a dialogue and decision tree from scratch, but as you pointed out some of the more basic mechanics lost time because of that, ie collisions and movement. 
Thanks for the encouragement :)