Sorry, didn't consider real human skin vrm models, for most cartoon vrm models, 512*512 texture is enough.If texture size bigger than 512*512 will be rescaled in trade for low cost in memory,I'll update a new version soon to give user option of max texture size, but be aware multi texture with size >= 2048 is easier to cause out of memory because Oculus Quest memory is very limited.
Viewing post in Dance Dance Maker! - VR game for Oculus Quest comments
Hi, checkout DDM-OC-sidequest_0.5.apk, a temply hot fix for your problem, added a checkbox called "Optimize texture size" when loading VRM model, uncheck it to allow use original texture size without scaling.
You can monitor memory usage using the profiler button, usually disable texture size optimize will cause a mass increase in memory usage.