Loving the evolution the game mechanic, Hope I can contribute something meaningful towards this project. I just got back from work and am tired, but I'll make something and post progress before work tomorrow hopefully. Just to confirm, am I in charge of the entire character production pipeline? if so do you want the character to be roughly the same size as the unreal mannequin, and uses the same skeletal mesh just in case I can't produce original animations in time?
Just heads up, I'll try my best, but can't promise what I'll produce will be great due to doing overtime for the next 17 days, long 11-12 hour work day, but your game concept looks awesome, so I'd love to be a part of it.