Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

It all depends of the challenge you want for yourself. I set these jams as a pretext to explore the skills and methods which I felt were lacking to me. So should you use them too. If you're interested in making a whole game as fast as possible, then you would include the asset creation in the time span. If you only care about programming quickly, then only count the programming time. And, if you care about asset creation, then make the assets, and stop there, or maybe less frustrating, find someone else to integrate them into a game.

You also decide whether you have to be strict regarding the time limit. Personally I have always exceeded a bit.

Okay. Yeah I'm gonna play by the rules. I made the models yesterday, and it took 10 minutes, so I'm gonna reduce 10 minutes to my timelimit. I'm gonna try to make a fullgame as fast as possible. This should be fun! :D