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Was initially excited on doing a top down puzzler

However UE4 isn't really the easiest at making grid-like puzzles (or maybe its just my inability) and after cracking my head on making a pushable block with gravity and collision, I gave up :P

Pivoted to doing a FPS instead as I was totally new to animation and 3D art. Anything with physics and inexact puzzles were going to be easier to implement in UE4. Also totally inspired by @coquigames!

The gimmick is using the light gun to zip around at light speed but at a limited range, and how that ties in with the theme is that mirrors increase your range further.  Still very early stage though, and 2 weeks feels like a really short time!

Also learnt to use Geforce experience and Shadowplay to capture video footage, and it is really cool!

I like both ideas! Though the FPS one is definitely easier to implement :). Looking forward to more updates!