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(+1)

The concept is really cool and i like how i need to switch between attacking and collecting.

i couldn't get passed level since it got too hard. first of all some enemies spawn too close to the wall and so the rewind won't help you.. and boom -40 hp :) throw a boss on top of it and you got an impossible level to beat

i would considering adding a ranged attack to help you attack the boss and get to far away enemies as an alternative to the rewind ability because of its programmed limitations.

artwork is great and gamplay is fund but needs balancing :)

cheers friend!

(1 edit)

Thanks a lot for this great review! Idea was exactly like that to have a ranged "ultimate" ability but unfotunately no time for implementation. 

Also on the last day I didnt have anyone to playtest for me and I had too many bugs to fix (some still remained). Thus I understand it is too hard I tried since then and I realised as well :)

Cheers, once more this ads value! :)