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(+1)

thanks for the feedback! the intention was that the game was very difficult (you shouldn't be able to reach 0%, maybe only on the first level) and that the player had a chaotic experience, we were aiming for the kind of feeling when you play games like overcooked :).  however, i didnt get much time to playtest and balance the difficulty

(+1)

For what it is, it was a nice little experience, of course!! :)