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A jam submission

REWIND the time to save the world fom the VIRUSView game page

Identify infected people and cure them before they spread to others.
Submitted by pedroMz (@plMnznn) — 12 minutes, 42 seconds before the deadline
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REWIND the time to save the world fom the VIRUS's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#13431.7323.000
Innovation#13981.8763.250
Graphics#14091.8763.250
Overall#15651.6362.833
Theme#15951.5882.750
Game Design#16451.4432.500
Fun#16921.2992.250

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

In what way does your game fit the theme?
The game is based on the idea of rewind the time to save the worl from a viral pandemic
You can also rewind days to get higher scores

Did you write most of the code yourself and made all the assets from scratch?
Yes

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Comments

Submitted(+1)

i love the simple art style

Developer(+1)

i'm happy you liked it, it was made by my brother

Submitted(+1)

Hi there, 

Fun game, cute Art, clear instructions:) i always love it when people do everything from scratch and solo! Good stuff!

Developer

Hello! Thank you for the feedback! Im happy you liked it

Submitted(+1)

The game is really cool, great idea. I found a litter hard to get the controls first time even with the tutorial. Some stuff was kinda strange and appear to not be working. In console window showed up this error: 

ERROR: emit_signal: Error calling method from signal 'input_event': 'KinematicBody2D(dumb.gd)::_on_dumb_input_event': Method not found.
   At: core/object.cpp:1238


Other than that the art and music was very good.

If you could play my game and give some feedback I would be really gratefull.

Developer

Well, I'm going to look into it. Actually I shouldn't export the game with debugger
Also the game had 3 tutorial levels, just did something wrong and they don't show in the final version

Anyway, glad you liked, thanks for the feedback!

Submitted(+1)

This is surprisingly hard, I wish the tutorial level was the first level that counts, I liked the mechanics you introduced and the pixelart is also very neat ^^ Keep it up!

Developer(+1)

thanks for the feedback! the intention was that the game was very difficult (you shouldn't be able to reach 0%, maybe only on the first level) and that the player had a chaotic experience, we were aiming for the kind of feeling when you play games like overcooked :).  however, i didnt get much time to playtest and balance the difficulty

Submitted(+1)

For what it is, it was a nice little experience, of course!! :)