Pretty impressive product! The art and music succeeded in creating an asthetic, even if it wasn't made during the jam. A tip for dialogue systems: pressing a button while the text is scrolling should complete the text scroll instantly, but not continue the dialogue yet. I kept skipping a lot of dialogue because it would just cut off to the next line instead of completing it.
Some random notes:
one of the lines of the credits was wrapping into itself.
by default, opening the game also shows the console on my screen at the same time. And theres a bunch of godot errors being outputted, as well as some debug logs, though it doesn't affect the gameplay.