Hello there. :) Thanks for playing and feedback. Generally to not spoil the game contents, you should talk to people u see, some of them will give some hints. The moment u got stuck is the hard moment for us, because we didn't know how to make people know that there are doors, well, where they really are. Well, if you see a door on the other side of wall, then there's an entrance on the other side, where you actually stand (press E near the wall at the same X coordinates as door below). If getting stuck refers to now knowing what to do, go explore the area on the left, there's vault. Gotta figure out how to open it and who might have the key (though I guess the problem were the invisible doors).
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Ah, that was the case! If the dialog-box has other shape (little arrow on the left, not the rectangle) you shoud click on it - it is kind of choose-an-option dialog-style on the player side (and there's also player's avatar). Good that you mentioned that problem, will add to the description on game page. I hope it resolves problem, if there's any other tell me and of course, thanks for reply. :)
Edit: If that was not the case, I have no idea what could be wrong, we play tested couple times and it worked fine, sorry for inconvenience.
That's not a bad idea. We will try to make a post-jam version, not sure when though (we will few days to see how is the game received), but I'll inform you. We've got to rebuild some scripts that take care of dialogs and triggers starting them, since that part was a bit rushed (well, we started scripting main scene last day, so yeah). It may come with few more sprites or generally redesigned level, so it should be definitely worth waiting for. :D