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There is only a mac build in the download! Can you compile for windows or linux (or WebGl, if it's possible). There are about 5 times more windows users than the other platforms.

You appear to be new here. If you need help feel free to ask.

Made it a WEBGL

(1 edit)

Don't want to come off rude, but the link is a local host. All computers have an IP address that guides them back to themselves (these are all 127.0.0.0 addresses and are called local host for ease of use). Basically it guides you to a port on your own computer and not to a game you uploaded. It might work if you have the game uploaded to your own port (I don't actually know how one would do that), but it dosen't allow me to reach the game, since I don't know your actual ip address (not that it would actually help and you shouldn't giveaway your ip address for such a purpose anyway)

You probably got a little confused when the uploaded forbade you to upload the webgl build (jam rules, no uploads during rating). Basically you will need to publish a new game and link to that page.


Here is a handy dandy view of my upload where you can see some useful settings. The uploaded zip file contains the index.html and the two other folders that unity provides you with.
If something is still unclear you can massage me any time.

Edit: also set that new project's  "kind of project" setting to html

thanks

Had a look at the reupload. I am not sure what file you used, but this definitely won't cut it.

Here is a brackeys tutorial on how to compile the game (complete guide):

And here is a guide on how to upload it to itch.io:

Hope this helps!

I cant upload it because i made it with a older version of unity then i got a update. I tried to change the version but it wont let me

What version are you using? Are you updating it thru the unity hub?

yes i used 2018.4 for the game then got a update, now im on 2019.4.4f1 or somthing

I use 2019.3.10f1. I was just asking, since there appears to be a bug with the 2020 alpha.

Dose it run at all or is there only a problem when trying to build? What build supports have you installed in the Hub? Have you added the WebGl Build support when installing?

I think it works now for webGl